Oct 05, 2005, 06:21 PM // 18:21
|
#42
|
Lion's Arch Merchant
Join Date: May 2005
Location: Zaragoza, Spain
Guild: [ODL]
Profession: E/Mo
|
Quote:
Originally Posted by Mysterial
Looks like a few changes were omitted (probably accidentally) from the change notes. Like that Rodgort's Invocation now has a 3 second casting time (was 5) and looks like it has increased AoE.
Anyone find any others?
|
Cool, like Searing Heat in a previous update.
Quote:
Originally Posted by Mysterial
I never noticed it hit anything besides adjacent targets before the update, but then again it's hard to tell from the effects and I never used it much before as 5 seconds of casting time for little over Fireball damage wasn't worth it. Now it's actually worth taking, although still not that great.
|
My Fireballs make (to a 60AL enemy, so 100% damage after armor) 119 and no more; Rodgort's Invocation makes 91 and sets on fire 3 secs. How much are 7 arrows of health degen * 3 secs? I think its more than a "little over Fireball". Anyway, not sure how much damage is 1 arrow of health degen, so maybe I'm wrong.
|
|
|
Oct 06, 2005, 12:16 AM // 00:16
|
#43
|
Beta Tester
Join Date: Jan 2005
Guild: Carebear Club
|
Quote:
Originally Posted by Takkun
I remember trying to use the Soul Barbs skill with water hexes three days ago and it wouldnt work... and now I can actually the the additional 25 damage being done from that effect.
Just throwing it out there cause I don't remember seeing nething about it in the notes
|
It always did damage, but they updated it so that you always see the damage numbers now. Smae as you always see the damage from fragility now as well.
#When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
|
|
|
Oct 06, 2005, 02:00 AM // 02:00
|
#44
|
Jungle Guide
|
Quote:
Originally Posted by momo2oo2
Cool, like Searing Heat in a previous update.
My Fireballs make (to a 60AL enemy, so 100% damage after armor) 119 and no more; Rodgort's Invocation makes 91 and sets on fire 3 secs. How much are 7 arrows of health degen * 3 secs? I think its more than a "little over Fireball". Anyway, not sure how much damage is 1 arrow of health degen, so maybe I'm wrong.
|
1 health degen is 2 health less per second * 7 * 3 = 21 health less.
but there is more:
burning makes monks waste 1-4 energy and a skill recharge of ~1/2 seconds if they try to heal it efficiently, compared to efficient "elemental damage" healing/prevention wich they can cover easier.
|
|
|
Oct 06, 2005, 02:58 AM // 02:58
|
#45
|
Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
|
is it just me or does bleeding give -4 hp degen now instead of -3?
never saw that on the update list
|
|
|
Oct 06, 2005, 04:51 AM // 04:51
|
#46
|
Wilds Pathfinder
|
IGNORE NOW ACTUALLY WORKS!!!!!!!!!!
I dont know when this happened though, just noticed it a couple days ago.
|
|
|
Oct 06, 2005, 06:51 AM // 06:51
|
#47
|
Lion's Arch Merchant
Join Date: May 2005
Location: Zaragoza, Spain
Guild: [ODL]
Profession: E/Mo
|
Quote:
Originally Posted by KuTeBaka
IGNORE NOW ACTUALLY WORKS!!!!!!!!!!
I dont know when this happened though, just noticed it a couple days ago.
|
That is REALLY great. But now I need like 1.000.000 ignore entries
|
|
|
Oct 06, 2005, 08:31 AM // 08:31
|
#48
|
Pre-Searing Cadet
Join Date: Aug 2005
Profession: Me/P
|
Quote:
Originally Posted by KuTeBaka
IGNORE NOW ACTUALLY WORKS!!!!!!!!!!
I dont know when this happened though, just noticed it a couple days ago.
|
Cheers
|
|
|
Oct 06, 2005, 08:38 PM // 20:38
|
#49
|
Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
|
Quote:
Only Necrotic Traversal was listed to have removed the delay... Thanks god they removed it from consume corpse too... now it's an usable skill.
|
It was always an useable skill. In fact, I take it over Necrotic Transversal. It's an insane skill.
|
|
|
Oct 07, 2005, 12:53 AM // 00:53
|
#50
|
Ascalonian Squire
Join Date: Oct 2005
Profession: N/
|
i don't want to open a flame on "was consume corpse usable before delay removal"... i just wanted to point out that it's removed too...
btw i mean that now is MUCH mor usable, because before it had same time of a 2second corpse spell and with many profane necro around with bboots you never managed to use a corpse... now you can see many necro (especially iway) dancing around on corpses...
|
|
|
Oct 07, 2005, 04:32 AM // 04:32
|
#51
|
Academy Page
Join Date: Jun 2005
Guild: Knight Vision [KnV]
Profession: Mo/
|
Quote:
Originally Posted by Ollj
1 health degen is 2 health less per second * 7 * 3 = 21 health less.
but there is more:
burning makes monks waste 1-4 energy and a skill recharge of ~1/2 seconds if they try to heal it efficiently, compared to efficient "elemental damage" healing/prevention wich they can cover easier.
|
You mean, of course, 42 health less, making Rodgort's do 91 + 42 = 133 damage.
|
|
|
Oct 07, 2005, 05:04 AM // 05:04
|
#52
|
Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
|
Rodgort's Invocation does the same base damage as Fireball (116 with 16 in Fire Magic) so it's actually a total of 158 damage.
|
|
|
Oct 07, 2005, 05:32 AM // 05:32
|
#53
|
Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
|
Not sure if it's a general change, or to a specific skill, but at the least, Mantra of Recall is garbage for me now.
The way it used to go, with an enchantment mod +20% staff;
Cast Mantra of Recall
<20 seconds>
Recast Mantra of Recall
<3 seconds>
Original Mantra of Recall ends, you get the energy, and the second Mantra of Recall is still on
Now;
Cast Mantra of Recall
<20 seconds>
Recast Mantra of Recall
<3 seconds>
Original Mantra of Recall is lost, you get no energy, you stupidly wasted your time and energy.
If you make the mistake of casting Mantra of Recall too soon, it causes you to waste it all. Was just fighting a warrior with all healing/tactics in the random arena, so I had time to play with it. Annoying =\
It already didn't give all that much energy compared to other options, and it was prone to giving it at the wrong time... By chain casting them so it's always on, and you cast it just before it ends (usually refilling your energy bar, at least), at least the energy was never entirely wasted.
While Contemplation of Purity might be nice, I'm not spending 15 energy to get 18-25.
|
|
|
Oct 07, 2005, 07:07 AM // 07:07
|
#54
|
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
|
Interestingly enough, they seemed to have changed the trade window. Now you can't see the merchant worth of the other player's items, which actually allowed you to see how many total they had. I'm not sure if this was covered under the fix where they made plat and gold separate.
|
|
|
Oct 07, 2005, 03:57 PM // 15:57
|
#55
|
Jungle Guide
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
|
Quote:
Originally Posted by KuTeBaka
IGNORE NOW ACTUALLY WORKS!!!!!!!!!!
I dont know when this happened though, just noticed it a couple days ago.
|
LOL
This is one which they probably class as "Fixed miscellaneous rare crash bugs."
which are ACTUALLY not miscellaneous or even rare, but they call them that to avoid embarasment.
|
|
|
Oct 07, 2005, 04:02 PM // 16:02
|
#56
|
Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
|
Perhaps some of the skill changes are just due to the describtion updates. They might have always done that, but were miss printed.
|
|
|
Oct 10, 2005, 06:44 AM // 06:44
|
#57
|
Lion's Arch Merchant
Join Date: May 2005
Location: Zaragoza, Spain
Guild: [ODL]
Profession: E/Mo
|
Quote:
Originally Posted by Savio
Interestingly enough, they seemed to have changed the trade window. Now you can't see the merchant worth of the other player's items, which actually allowed you to see how many total they had. I'm not sure if this was covered under the fix where they made plat and gold separate.
|
I'm pretty sure you wasn't able to see that before the last update. After the summer update I decided to get rid of all my gold/purples by selling them at 5x the merchant price (which if you ask me was a bargain, some almost perfect golds for 1-1.2k). I had problems because people wasn't able to see the announced merchant price. I wasn't able either to see that in merchant window, only in inventory window.
Needless to say, I sold them all at 5x merchant price...
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 10:20 PM // 22:20.
|